General Questions

These are frequently asked questions about the Weirdly.fuN project as a whole.

Why is the project called Weirdly.fuN?

When we asked ourselves why we trade memecoins, our response was; "it's oddly addictive, it's weirdly fun". Thus the name.

Can U.S persons user Weirdly.fuN?

No. Persons located in the United States are blocked from access to Weirdly.fuN.

Is there only 1 token minted for each game listed on Weirld.fuN?

Yes. Every game listed on Weirdly.fuN has a single unique and trusted memecoin associated with it.

What do you mean by "trusted memecoin"?

You're buying directly from the TGE source via audited, contracts. No presales, no lockups and no insiders.

What blockchain is the token minted on?

All tokens are minted as an ERC20 token on the Game7 Chain and can be purchased using $G7. The Game7 Chain is an Arbitrum L3 that provides a really simple bridge for moving assets from any EVM based blockchain.

Why use an obscure chain like the Game7 Chain for a project such as this? Why not Solana?

At it's core, Weirdly.fuN is a speculative instrument designed to support game development and on-chain gaming infrastructure. We want to operate Weirdly where we can bring value. Game7 is leading the charge for the adoption of Web3 Games and we want to support their effort. The Game7 Chain is an App Chain designed specially for gaming. It's been designed for performance and low fees while leveraging the security provided by the Ethereum network. However, we do have plans to build on Solana at some point in the future.

Why not let people mint their own memecoins for each game?

The vast majority of people engaged in memecoin trading have no interest in minting coins. Most people just want a steady supply of new, high quality, trusted memcoins that they can get-in early on, hodl, pump and trade.

What is the process of minting a new game token? What triggers the mint?

Great question. Every day at 1:30 UTC (13:30) our smart contracts automatically mint a single new memecoin for each new game that has been listed on Steam, Epic or HyperPlay and placed in the Weirldly Mint Queue. The new tokens are immediately available for trade on Weirdly.fuN once minted.

How do you determine what a "new game" is?

Our systems monitor the "upcoming" and "coming soon" categories in Steam, Epic and HyperPlay. Once these games launch (available to the public for purchase or play), the games are placed in a mint queue. Once they are added to the queue, they will be minted at 1:30 UTC (13:30) on the next calendar day.

Do you list the "upcoming" games on the Weirdly.fuN website?

Yes. Launching Soon! tab.

Do you list the "queued" games (minting next) on the Weirdly.fuN website?

Yes. Leaderboard! tab.

How many new games are launched each day?

Steam releases between 20 - 30 games each day with a possible upper bound of 500 per day. We're planning for about an average of 30 new games / tokens a day.

Do you have plans to issue tokens for existing games? Game that are not new releases?

Yes. We have a "Add a Game" feature, found in the header, that allows users to "recommend" an existing game to Weirdly.fuN. If the game exists on Steam, Epic or HyperPlay, it doesn't have a Weirdly.fuN token associated with it, the user tweets out the game link and follows the official Weirdly.fuN twitter account then the game will be added to the mint queue.

The "Add a Game" feature seems like you're adding the ability for users and developers to mint a token for a specific game.

Exactly. If the game is live on Steam, Epic or HyperPlay and doesn't exist on Weirdly.fuN, a user can "Add a Game" to Weirdly.fuN.

Is there a limit to the number of games a users can add to Weirdly.fuN?

No. Every tweet must have at least 10 likes to qualify. If someone wants to pump games that hard.. good for them. However, our mint queue does have a daily limit that may be exceeded if things get out of control.

You mentioned that all fees generated by trading go to the game developers. How does that work?

All fees generated by trading the token for a specific game are held in a unique contract wallet that is reserved for that game's developers. When the bonding curve is "filled" the token is transferred to G7 Swap, 10% of the supply is burned and the trading fees are transferred to the developers wallet. Each time we release fees to developers, we Tweet out the distribution.

How do you identify who the developer are?

Developers must "claim" their Game using the "Claim your Game" feature found on the front page of Weirdly.fuN. Our due diligence staff will verify the developer information and collect the wallet address for fee distribution.

What happens if the developers don't claim their game?

Developers have 90 days from the date a token fills its bonding curve to claim their funds. After 90 days, funds are automatically transferred to a community investment pool where they will be made available to our grants program for game developers.

If Weirdly.fuN is not taking fees and not holding a token allocation for itself, how does Weirdly get paid? How do you pay your bills?

We buy and sell tokens on the open marketplace just like you. You can see our trading activity on-chain and in the holder distribution found on Weirdly.fuN. We identify our trading wallets so you can see exactly what we own. We will NEVER buy more that 1% of any token to ensure we're not accused of being unfair.

We have received grants for developing technologies that support web3 gaming.

We may monetize a designated area of the website that allows developers, users or pumpers to shill their coin.

We are considering affiliate programs that pay-us if you buy the games listed on the Weirdly.fuN.

We are considering launching a Weirdly.fuN token in 2025 to unlock the value of our trading platform.

However, our costs are fairly low. Our team is small and we utilize AI in every element of our processes.

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